Addons
Official addons are made and maintained by Xena Studios, next to NeoSkript itself: each is released and tested with every NeoSkript version, so updating one never breaks the other.
Official addons
None yet. The first official addons come with NeoSkript's addon API, after the beta. They'll be listed here, and on Modrinth.
Built in, no addon needed
Like Skript, NeoSkript has the syntax for these plugins itself. It's there when the plugin is installed, and nothing changes when it isn't.
- Vault
Players' money (balance, and adding or taking it), permission groups, and chat prefixes and suffixes, through whichever economy, permissions and chat plugins Vault finds.
add 100 to player's balance- WorldGuard
Regions: which regions a place is in, their members and owners, whether a player can build somewhere, and an event for entering and leaving a region.
on region enter:- GriefPrevention
Claims, as regions, with the same syntax as WorldGuard's: members, owners, can build, and entering and leaving.
if player can build at event-block:
Skript addons
Skript addons like SkBee, skript-yaml, SkQuery and skript-reflect don't load on NeoSkript yet: they're built against Skript's own code, which NeoSkript doesn't have. A compatibility layer for them is planned after 1.0, in that order, SkBee first. skript-reflect reaches deepest into Skript and may never work fully.
Until then, the script checker lists every line of your scripts that uses an addon's syntax, so you know what a switch would leave out.
Making an addon
NeoSkript's own standard library is built on its addon API, neoskript-api: syntax is registered with builders, typed, and says which thread it's safe on, for Folia. The API is open in the repository, and marked experimental until it's declared stable after 1.0.